{"id":4291,"date":"2011-07-13T00:00:31","date_gmt":"2011-07-13T00:00:31","guid":{"rendered":"http:\/\/anchorwind.net\/2\/?post_type=project&#038;p=4291"},"modified":"2023-05-08T14:59:01","modified_gmt":"2023-05-08T18:59:01","slug":"combat-ii-the-aftermath","status":"publish","type":"project","link":"https:\/\/anchorwind.net\/2\/project\/combat-ii-the-aftermath\/","title":{"rendered":"Combat II : The Aftermath"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;section&#8221; _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_row admin_label=&#8221;row&#8221; _builder_version=&#8221;4.16&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.16&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3 style=\"text-align: center;\">Combat II : The Aftermath<\/h3>\n<h5 style=\"text-align: center;\">This is a collection of tracks made after Combat but before Mother Machine. \u00a0The transition into heavier, more industrial and mechanical music can be seen here.<\/h5>\n<p>[\/et_pb_text][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-The-Guild-Hall-In-The-Sky.mp3&#8243; title=&#8221;The Guild Hall In The Sky&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;The Guild Hall In The Sky&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_text admin_label=&#8221;Text&#8221; _builder_version=&#8221;4.16&#8243; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;]The Guild Hall in the Sky was going to be the album finale for Combat. \u00a0It was going to represent the spirit going to the hereafter. \u00a0That&#8217;s it, you&#8217;re done. \u00a0Off to that great big guild hall in the sky. \u00a0I don&#8217;t remember why I decided against it, but it was originally part of the story.<br \/>\n[\/et_pb_text][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-The-Quinvisible.mp3&#8243; title=&#8221;The Quinvisible&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;The Quinvisible&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-Nightmare-In-Zeal.mp3&#8243; title=&#8221;Nightmare In Zeal&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;Nightmare In Zeal&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-Death-at-the-Whisky-Joint.mp3&#8243; title=&#8221;Death at the Whisky Joint&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;Death at the Whisky Joint&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-Counter-Attack.mp3&#8243; title=&#8221;Counter-Attack!&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;Counter-Attack!&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-Mechanical-Repression.mp3&#8243; title=&#8221;Mechanical Repression&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;Mechanical Repression&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-Disorientation.mp3&#8243; title=&#8221;Disorientation&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;Disorientation&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][et_pb_audio audio=&#8221;http:\/\/anchorwind.net\/2\/wp-content\/uploads\/Anchorwind-Dance-of-Internal-Conflict.mp3&#8243; title=&#8221;Dance of Internal Conflict&#8221; artist_name=&#8221;Anchorwind&#8221; album_name=&#8221;Combat II : The Aftermath&#8221; admin_label=&#8221;Dance of Internal Conflict&#8221; _builder_version=&#8221;4.16&#8243; background_color=&#8221;#ffffff&#8221; background_size=&#8221;initial&#8221; background_position=&#8221;top_left&#8221; background_repeat=&#8221;repeat&#8221; background_layout=&#8221;light&#8221; use_border_color=&#8221;off&#8221; border_color=&#8221;#ffffff&#8221; border_style=&#8221;solid&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_audio][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; custom_padding=&#8221;|||&#8221; global_colors_info=&#8221;{}&#8221; custom_padding__hover=&#8221;|||&#8221;][et_pb_text _builder_version=&#8221;4.21.0&#8243; hover_enabled=&#8221;0&#8243; global_colors_info=&#8221;{}&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p style=\"text-align: center;\">\u00a0<a href=\"https:\/\/anchorwind.net\/2\/ears\/story-projects\/combat2\/\">Please see individual posts for downloads.<\/a><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat II : The Aftermath This is a collection of tracks made after Combat but before Mother Machine. \u00a0The transition into heavier, more industrial and mechanical music can be seen here.The Guild Hall in the Sky was going to be the album finale for Combat. \u00a0It was going to represent the spirit going to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":515,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"project_category":[212,209],"project_tag":[],"class_list":["post-4291","project","type-project","status-publish","has-post-thumbnail","hentry","project_category-combat-ii-the-aftermath","project_category-music"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Combat II : The Aftermath - Anchorwind<\/title>\n<meta name=\"description\" content=\"Combat II : The Aftermath by Anchorwind. 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